#include "Floor.h"
#include "DirectX\Model.h"
#include "DirectX\ModelResourceManager.h"

Floor::Floor(void)
	:RenderableEntity()
{
}

Floor::~Floor(void)
{
}

void Floor::Initialize(std::string model)
{
	RenderableEntity::Initialize();
	mModel = Graphics::ModelResourceManager::GetInstance()->GetResource(model);
}

void Floor::Render()
{
	RenderableEntity::Render();
	mModel->Render();
}